sky tint ( floating point) ( floating point) ( floating point) sets the color tint of the sky.clothesnear does the same for the character nearest to you.You may add any png file in that folder and use it with the clothes command. The string can be one of the following:Īctually, these names come from the files in your Data/Lugaru/Textures folder of type ".png". clothes ( string) adds clothes to your character.noclothesnear same, applied to the character nearest to you.Each floating point corresponds to red, green, and blue, respectively. This only affects the color of future clothes, so you must set it in advance. tint ( floating point) ( floating point) ( floating point) sets the collor of your clothes.tintb ( floating point) sets the blueness of your clothes.tintg ( floating point) sets the greenness of your clothes.tintr ( floating point) sets the redness of your clothes.You may have to enter it multiple times before it changes. Note: this command is a little glitchy sometimes. cellar door, rambo, kungfu, white, brown, black changes your skin to the respective outfit.cellophane makes everyone invisible, except for the shadows.armornear, protectionnear, proportionnear, sizenear apply the changes to the character nearest to you instead of you.armorreset, protectionreset reset the value of the armor and protection settings for your character.May be used when you are done with a dialogue level. Each value is based on 1 that is, 1.5 is 50% more durable. Each floating point corresponds to the strength of your high, medium, or low resistance, respectively. armor ( floating point) ( floating point) ( floating point) sets your armor strength in terms of sharp attacks.protection ( floating point) ( floating point) ( floating point) sets your armor strength in terms of blunt resistance.Each value is based on 1 that is, 1.5 is 50% healthier.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |